Exploring Students' Motivation with Gamification in English for Foreign Language Learning
Keywords:
Gamification, Students’ Motivation, EFL Learning, Quantitative Research, Google orms.Abstract
This study investigates students’ motivation toward the use of gamification in learning English as a Foreign Language (EFL). The advancement of digital technology has encouraged educators to adopt innovative teaching strategies to enhance students’ engagement and motivation. However, many EFL students still experience low motivation due to conventional teaching methods and limited classroom interaction. Gamification, which applies game design elements such as points, badges, and leaderboards to learning activities, has been recognized as an effective approach for creating a more engaging learning environment. Therefore, this study examines students’ motivation toward the implementation of gamification in EFL learning.This study employs a quantitative research design using a survey method. The participants are undergraduate students who have experienced gamified learning activities in English classes. Data were collected through a questionnaire distributed via Google Forms. The questionnaire included statements related to motivation, engagement, participation, and perceptions of gamification. The data were analyzed using descriptive statistics, including percentages and mean scores.The findings indicate that students have positive perceptions of gamification and that gamified learning activities contribute to higher levels of motivation and engagement. This study provides insights for educators regarding the implementation of gamification as an effective strategy to support English language learning in EFL classrooms.
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